Super Quant Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Super Quantal Fairy Alphan
N Rarity
Super Quantal Fairy Alphan
N Rarity
Super Quantal Fairy Alphan
LIGHT 1
Super Quantal Fairy Alphan
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.

UR Rarity
Super Quantal Fairy Zetan
UR Rarity
Super Quantal Fairy Zetan
UR Rarity
Super Quantal Fairy Zetan
DARK 1
Super Quantal Fairy Zetan
  • ATK:

  • 0

  • DEF:

  • 0


If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.

SR Rarity
Super Quantum Black Layer
SR Rarity
Super Quantum Black Layer
SR Rarity
Super Quantum Black Layer
DARK 7
Super Quantum Black Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 "Super Quant" monster from your GY to it. If this card is sent to the GY: You can add 1 "Super Quant" Spell from your Deck to your hand. You can only use each effect of "Super Quantum Black Layer" once per turn.

R Rarity
Super Quantum Blue Layer
R Rarity
Super Quantum Blue Layer
R Rarity
Super Quantum Blue Layer
WATER 3
Super Quantum Blue Layer
  • ATK:

  • 1200

  • DEF:

  • 2000


When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.

N Rarity
Super Quantum Green Layer
N Rarity
Super Quantum Green Layer
N Rarity
Super Quantum Green Layer
WIND 4
Super Quantum Green Layer
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.

UR Rarity
Super Quantum Red Layer
UR Rarity
Super Quantum Red Layer
UR Rarity
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

R Rarity
Super Quantum White Layer
R Rarity
Super Quantum White Layer
R Rarity
Super Quantum White Layer
LIGHT 7
Super Quantum White Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Mind Procedure
UR Rarity
Mind Procedure
UR Rarity
Mind Procedure
LIGHT 3
Mind Procedure
  • ATK:

  • 1100

  • DEF:

  • 1100


If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.

SR Rarity
Emergency Teleport
SR Rarity
Emergency Teleport
SR Rarity
Emergency Teleport
Spell Quick
Emergency Teleport

    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



    Tag(s):

     Rarity
    Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
     Rarity
    Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
     Rarity
    Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
    Spell Quick
    Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"

      Activate 1 of these effects (but you can only use each effect of "Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"" once per turn); ● Target 1 Attack Position monster on the field; change it to Defense Position. ● If you control a "Super Quant" monster: Special Summon 1 "Super Quant" monster from your Deck in Defense Position, with a different original Attribute from the monsters you control. ● Set 1 "Super Quant" Trap from your Deck. It can be activated this turn.

      N Rarity
      Super Quantal Alphan Spike
      N Rarity
      Super Quantal Alphan Spike
      N Rarity
      Super Quantal Alphan Spike
      Spell Normal
      Super Quantal Alphan Spike

        If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.

        N Rarity
        Super Quantal Alphancall Appeal
        N Rarity
        Super Quantal Alphancall Appeal
        N Rarity
        Super Quantal Alphancall Appeal
        Spell Quick
        Super Quantal Alphancall Appeal

          If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn.

          R Rarity
          Super Quantal Mech Ship Magnacarrier
          R Rarity
          Super Quantal Mech Ship Magnacarrier
          R Rarity
          Super Quantal Mech Ship Magnacarrier
          Spell Field
          Super Quantal Mech Ship Magnacarrier

            Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              N Rarity
              Super Quantal Mech Sword - Magnaslayer
              N Rarity
              Super Quantal Mech Sword - Magnaslayer
              N Rarity
              Super Quantal Mech Sword - Magnaslayer
              Trap Normal
              Super Quantal Mech Sword - Magnaslayer

                Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.

                N Rarity
                Super Quantal Union - Magnaformation
                N Rarity
                Super Quantal Union - Magnaformation
                N Rarity
                Super Quantal Union - Magnaformation
                Trap Continuous
                Super Quantal Union - Magnaformation

                  Your opponent cannot target "Super Quant" cards on the field with card effects during your Main Phase 1. You can target 1 "Super Quant" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of "Super Quantal Union - Magnaformation" once per turn.

                  Extra Deck

                  SR Rarity
                  Neo Super Quantal Mech King Blaster Magna
                  SR Rarity
                  Neo Super Quantal Mech King Blaster Magna
                  SR Rarity
                  Neo Super Quantal Mech King Blaster Magna
                  LIGHT
                  Neo Super Quantal Mech King Blaster Magna
                  • ATK:

                  • 2500

                  • LINK-3

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ Effect Monsters including a "Super Quant" monster This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn.

                  R Rarity
                  Super Quantal Mech Beast Aeroboros
                  R Rarity
                  Super Quantal Mech Beast Aeroboros
                  R Rarity
                  Super Quantal Mech Beast Aeroboros
                  WIND
                  Super Quantal Mech Beast Aeroboros
                  • ATK:

                  • 2200

                  • DEF:

                  • 2400


                  2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                  R Rarity
                  Super Quantal Mech Beast Grampulse
                  R Rarity
                  Super Quantal Mech Beast Grampulse
                  R Rarity
                  Super Quantal Mech Beast Grampulse
                  WATER
                  Super Quantal Mech Beast Grampulse
                  • ATK:

                  • 1800

                  • DEF:

                  • 2800


                  2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                  SR Rarity
                  Super Quantal Mech Beast Lusterrex
                  SR Rarity
                  Super Quantal Mech Beast Lusterrex
                  SR Rarity
                  Super Quantal Mech Beast Lusterrex
                  LIGHT
                  Super Quantal Mech Beast Lusterrex
                  • ATK:

                  • 2700

                  • DEF:

                  • 1900


                  2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

                  SR Rarity
                  Super Quantal Mech Beast Magnaliger
                  SR Rarity
                  Super Quantal Mech Beast Magnaliger
                  SR Rarity
                  Super Quantal Mech Beast Magnaliger
                  FIRE
                  Super Quantal Mech Beast Magnaliger
                  • ATK:

                  • 2600

                  • DEF:

                  • 2000


                  2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.

                  UR Rarity
                  Super Quantal Mech King Great Magnus
                  UR Rarity
                  Super Quantal Mech King Great Magnus
                  UR Rarity
                  Super Quantal Mech King Great Magnus
                  LIGHT
                  Super Quantal Mech King Great Magnus
                  • ATK:

                  • 3600

                  • DEF:

                  • 3200


                  3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

                  Need 21 UR

                  UR Rarity
                  Super Quantal Fairy Zetan3 card
                  UR Rarity
                  Super Quantum Red Layer3 card
                  UR Rarity
                  Ash Blossom & Joyous Spring3 card
                  UR Rarity
                  Mind Procedure3 card
                  UR Rarity
                  Super Quantal Mech King Great Magnus3 card
                   Rarity
                  Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"3 card
                  UR Rarity
                  Infinite Impermanence3 card

                  Main: 40 Extra: 15

                  N Rarity
                  2 cardSuper Quantal Fairy Alphan
                  N Rarity
                  2 cardSuper Quantal Fairy Alphan
                  Super Quantal Fairy Alphan
                  LIGHT 1
                  Super Quantal Fairy Alphan
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.


                  UR Rarity
                  3 cardSuper Quantal Fairy Zetan
                  UR Rarity
                  3 cardSuper Quantal Fairy Zetan
                  Super Quantal Fairy Zetan
                  DARK 1
                  Super Quantal Fairy Zetan
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.


                  SR Rarity
                  3 cardSuper Quantum Black Layer
                  SR Rarity
                  3 cardSuper Quantum Black Layer
                  Super Quantum Black Layer
                  DARK 7
                  Super Quantum Black Layer
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  When your opponent activates a monster effect (Quick Effect): You can discard 1 other card, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck using this card you control as material (this is treated as an Xyz Summon), and if you do, attach 1 "Super Quant" monster from your GY to it. If this card is sent to the GY: You can add 1 "Super Quant" Spell from your Deck to your hand. You can only use each effect of "Super Quantum Black Layer" once per turn.


                  R Rarity
                  3 cardSuper Quantum Blue Layer
                  R Rarity
                  3 cardSuper Quantum Blue Layer
                  Super Quantum Blue Layer
                  WATER 3
                  Super Quantum Blue Layer
                  • ATK:

                  • 1200

                  • DEF:

                  • 2000


                  When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.


                  N Rarity
                  2 cardSuper Quantum Green Layer
                  N Rarity
                  2 cardSuper Quantum Green Layer
                  Super Quantum Green Layer
                  WIND 4
                  Super Quantum Green Layer
                  • ATK:

                  • 1600

                  • DEF:

                  • 1400


                  When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.


                  UR Rarity
                  3 cardSuper Quantum Red Layer
                  UR Rarity
                  3 cardSuper Quantum Red Layer
                  Super Quantum Red Layer
                  FIRE 5
                  Super Quantum Red Layer
                  • ATK:

                  • 2000

                  • DEF:

                  • 800


                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


                  R Rarity
                  3 cardSuper Quantum White Layer
                  R Rarity
                  3 cardSuper Quantum White Layer
                  Super Quantum White Layer
                  LIGHT 7
                  Super Quantum White Layer
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.


                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  UR Rarity
                  3 cardMind Procedure
                  UR Rarity
                  3 cardMind Procedure
                  Mind Procedure
                  LIGHT 3
                  Mind Procedure
                  • ATK:

                  • 1100

                  • DEF:

                  • 1100


                  If this card you control would be used as Synchro Material for a Psychic monster, you can treat it as a non-Tuner. You can only use 1 of the following effects of "Mind Procedure" per turn, and only once that turn. If this card is Normal Summoned, or Special Summoned by a monster effect: You can pay 2000 LP; add 1 "Teleport" Normal or Quick-Play Spell from your Deck or GY to your hand. If this card is banished: You can pay 1000 LP; Special Summon it.


                  SR Rarity
                  3 cardEmergency Teleport
                  SR Rarity
                  3 cardEmergency Teleport
                  Emergency Teleport
                  Spell Quick
                  Emergency Teleport

                    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                    Tag(s):

                     Rarity
                    3 cardLayer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
                     Rarity
                    3 cardLayer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
                    Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"
                    Spell Quick
                    Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"

                      Activate 1 of these effects (but you can only use each effect of "Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"" once per turn); ● Target 1 Attack Position monster on the field; change it to Defense Position. ● If you control a "Super Quant" monster: Special Summon 1 "Super Quant" monster from your Deck in Defense Position, with a different original Attribute from the monsters you control. ● Set 1 "Super Quant" Trap from your Deck. It can be activated this turn.


                      N Rarity
                      1 cardSuper Quantal Alphan Spike
                      N Rarity
                      1 cardSuper Quantal Alphan Spike
                      Super Quantal Alphan Spike
                      Spell Normal
                      Super Quantal Alphan Spike

                        If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.


                        N Rarity
                        1 cardSuper Quantal Alphancall Appeal
                        N Rarity
                        1 cardSuper Quantal Alphancall Appeal
                        Super Quantal Alphancall Appeal
                        Spell Quick
                        Super Quantal Alphancall Appeal

                          If a "Super Quant" monster you control is destroyed by battle: Special Summon 1 "Super Quantal Mech Beast" Xyz Monster from your Extra Deck, then you can Special Summon 1 "Super Quantum" monster from your hand, Deck, or GY, that is specifically listed on that Xyz Monster in its text, but negate its effects. You can only activate 1 "Super Quantal Alphancall Appeal" per turn.


                          R Rarity
                          2 cardSuper Quantal Mech Ship Magnacarrier
                          R Rarity
                          2 cardSuper Quantal Mech Ship Magnacarrier
                          Super Quantal Mech Ship Magnacarrier
                          Spell Field
                          Super Quantal Mech Ship Magnacarrier

                            Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.


                            UR Rarity
                            3 cardInfinite Impermanence
                            UR Rarity
                            3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              N Rarity
                              1 cardSuper Quantal Mech Sword - Magnaslayer
                              N Rarity
                              1 cardSuper Quantal Mech Sword - Magnaslayer
                              Super Quantal Mech Sword - Magnaslayer
                              Trap Normal
                              Super Quantal Mech Sword - Magnaslayer

                                Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.


                                N Rarity
                                1 cardSuper Quantal Union - Magnaformation
                                N Rarity
                                1 cardSuper Quantal Union - Magnaformation
                                Super Quantal Union - Magnaformation
                                Trap Continuous
                                Super Quantal Union - Magnaformation

                                  Your opponent cannot target "Super Quant" cards on the field with card effects during your Main Phase 1. You can target 1 "Super Quant" Xyz Monster you control; attach 1 other face-up monster you control to it as material. You can only use this effect of "Super Quantal Union - Magnaformation" once per turn.


                                  SR Rarity
                                  3 cardNeo Super Quantal Mech King Blaster Magna
                                  SR Rarity
                                  3 cardNeo Super Quantal Mech King Blaster Magna
                                  Neo Super Quantal Mech King Blaster Magna
                                  LIGHT
                                  Neo Super Quantal Mech King Blaster Magna
                                  • ATK:

                                  • 2500

                                  • LINK-3

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ Effect Monsters including a "Super Quant" monster This Link Summoned card cannot be destroyed by your opponent's card effects. Each time a "Super Quant" Xyz Monster(s) with a different name from the cards you control is Special Summoned from the Extra Deck to a zone(s) this card points to: Draw 1 card. If a face-up Xyz Monster(s) this card points to is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Super Quant" monster from your Deck with the same original Attribute as 1 of those destroyed Xyz Monsters. You can only use this effect of "Neo Super Quantal Mech King Blaster Magna" once per turn.


                                  R Rarity
                                  2 cardSuper Quantal Mech Beast Aeroboros
                                  R Rarity
                                  2 cardSuper Quantal Mech Beast Aeroboros
                                  Super Quantal Mech Beast Aeroboros
                                  WIND
                                  Super Quantal Mech Beast Aeroboros
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 2400


                                  2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                  R Rarity
                                  3 cardSuper Quantal Mech Beast Grampulse
                                  R Rarity
                                  3 cardSuper Quantal Mech Beast Grampulse
                                  Super Quantal Mech Beast Grampulse
                                  WATER
                                  Super Quantal Mech Beast Grampulse
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2800


                                  2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                  SR Rarity
                                  2 cardSuper Quantal Mech Beast Lusterrex
                                  SR Rarity
                                  2 cardSuper Quantal Mech Beast Lusterrex
                                  Super Quantal Mech Beast Lusterrex
                                  LIGHT
                                  Super Quantal Mech Beast Lusterrex
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1900


                                  2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                                  SR Rarity
                                  2 cardSuper Quantal Mech Beast Magnaliger
                                  SR Rarity
                                  2 cardSuper Quantal Mech Beast Magnaliger
                                  Super Quantal Mech Beast Magnaliger
                                  FIRE
                                  Super Quantal Mech Beast Magnaliger
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2000


                                  2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                                  UR Rarity
                                  3 cardSuper Quantal Mech King Great Magnus
                                  UR Rarity
                                  3 cardSuper Quantal Mech King Great Magnus
                                  Super Quantal Mech King Great Magnus
                                  LIGHT
                                  Super Quantal Mech King Great Magnus
                                  • ATK:

                                  • 3600

                                  • DEF:

                                  • 3200


                                  3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.


                                  master-duel
                                  Super Quant
                                  5







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